Snajper
A downloadable game for Windows
First-Person Sniping Action | Game Jam Project
You are not a soldier fighting on the front line.
From a remote high-ground position, you observe the battlefield as a sniper and intervene where your squad needs you most. Friendly ground forces are holding the line against an enemy assault, and your mission is to keep them alive until air support arrives.
Rather than being directly threatened by regular ground units, the player observes the entire battle from a third-person perspective of the conflict — deciding which targets are the highest priority and eliminating them with precise shots.
Snajper is a first-person sniping action game built around battlefield observation, target prioritization, ballistics, scope sway, and precision shooting. Cinematic sequences are also used throughout the mission to reinforce the atmosphere and battlefield progression.
This project was developed during the Final Game Jam of the 3rd KRAFTON JUNGLE Game Tech Lab, using a custom-built game engine and editor with C++, DirectX 11, and Lua.
Development Period Jun 4, 2026 – Jun 8, 2026
Development Environment Custom Engine & Editor / C++ / DirectX 11 / Lua
Platform Windows 64-bit
Estimated Playtime 5–7 minutes
Controls
- WASD — Move
- Mouse — Look
- Right Click — Aim
- Left Click — Fire
- Shift — Hold Breath
- Mouse Wheel — Zoom
- 1 / 2 — Change Ammo
- R — Reload
- Q — Pause
- Space — Skip Intro / Cutscene
Gamepad (XBox)
- Right Stick — Move
- Left Stick — Look
- LT — Aim
- RT — Fire
- LB — Hold Breath
- D-Pad Up / Down — Zoom
- D-Pad Left / Right — Change Ammo
- X — Reload
- Menu — Pause
- Confirm — Skip Intro / Cutscene
Team — Snajper
- Kim HyeongDo (PM) — Player / Hit Feedback
- Lee Sanghoon — Level Design / Enemy AI
- Kwon HyeonSu — Animation / Map / Sound / VFX
- Yang Hyunseok — UI / Sequence / Game Systems
| Status | Released |
| Platforms | Windows |
| Author | yanggogi1423 |
| Genre | Action, Shooter |
| Tags | 3D, FPS |
| AI Disclosure | AI Assisted, Code |

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